A small selection of pipeline tools and other projects
Developed in 2011. C++ and Python. Used in production.
A python script that used metadata stored in compiled RSL shaders to create Maya python
plugins and attribute editor templates representing the shaders.
It allowed artists to use custom RSL shaders in Hypershade networks as if they were native Maya nodes.
An unit testing system for shader development, based on sample scenes and reference images, written in Python.